Drift Hunters 2 Unblocked: The most original arcade racer in a long time

Drift Hunters 2 Unblocked: The most original arcade racer in a long time

Drift Hunters 2 Unblocked: Developers’ preference for realism in racing games has left pure arcade racers in the dust. Indie developers are doing their part to keep arcade racing games relevant.

Indie titles like Horizon Chase Turbo and Hotshot Racing combine retro-styled gameplay with modern visuals to evoke the feel of classic arcade racers like OutRun and Ridge Racer.

These serve as the ideal driving force for realistic simulation games, but rarely lead to significant new developments in the field. The inertia operation has begun.

Drift Hunters 2 has been cancelled
Drift Hunters 2 has been cancelled

Inertial Drift: Twilight Rivals Edition review

Inertial Drift was developed by a two-man team at Level 91 Entertainment in Belfast and released in 2020 for PC, PlayStation 4, Xbox One and Nintendo Switch. Its hip aesthetic and new control system won over a dedicated fan base. Released two years later, Inertial Drift: Twilight Rivals Edition is a remastered game port for PlayStation 5 and Xbox Series X|S.

This version includes improved graphics, a higher frame rate and a number of new features, such as additional vehicles, racing tracks and a story campaign. Those who bought the game before the sequel are also included. Players on PS4 and Xbox One can upgrade to the enhanced version at no cost and purchase the Twilight Rivals Pack DLC at their leisure.

Ridge Racer Revolution

Inertial Drift is unlike any driving game you’ve played before, drawing inspiration from sources as diverse as Ridge Racer Type 4 (creating Michael O’Kanehis favorite game of all time), Auto Modellista (Capcom’s forgotten attempt at a racing game released in the 2000s, which is expected to have a sequel).

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The Japanese manga series Initial D. Inertial Drift oozes coolness, with its neon-lit landscapes and celebratory cars. With HDR support and a boost to 4K, this eye-catching indie racer looks better than ever on PS5.

Inertial Drift on PlayStation 5 and Xbox Series X|S can achieve a silky-smooth 120fps if your TV is capable of that resolution. There is also a significant decrease in the time it takes for content to load, and events can start immediately.

While the DualSense haptic support isn’t great, the game’s visual and performance improvements are outstanding for an indie release.

The neon city course is inspired by Ridge Racer Type 4, and the smooth animated intro looks like it came straight out of an episode of Initial D. Despite this, Inertial Drift stands out, mainly due to its unique control method.

Twin-stick drifting is a game changer

In Initial Drift, if you drive like in any other racing game, you will understeer into the nearest wall in the first corner. It uses a new twin-stick control method instead. The right lever determines how steeply you drift, while the left is used for steering. While maintaining separate control over steering and operation may seem counter-intuitive at first, you’ll quickly grow to enjoy the sensation.

Also, each vehicle has a unique quality. To get the rear end moving in some you have to let off the gas. Some people can’t start a drift until they hit the brakes. Learning to handle the unique characteristics of each vehicle is a formidable challenge, providing depth that makes Inertial Drift difficult to master but exciting to return to.

Due to the dual joystick setup, you will have more control than in any previous drift game. This feature is to games what EA’s Flickit rules were to skateboarding games. The more accessible courses are spacious and forgiving at the start. Still, the harder ones get progressively narrower and more complicated as they test your control skills.

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Once you get the hang of it, it’s satisfying and addicting to find the sweet spot that allows you to maintain speed while throwing the car around sideways turns. There is a wide range of game options, from simple one-on-one races and time attacks to ghost matches and points-based duels where the winner is determined by who ends up in the lead. One of the most fun game modes is the “Style” mode, which gives you points for performing the best moves.

A story campaign is also included, with events depicted in cartoon-style cutscenes; but the story and characters are quickly forgotten. Both the text layout and the character designs are reminiscent of mobile games. However, this is understandable given the limited resources of the development team.

Although short, the Story campaign will get you up to speed on the different competition styles and better prepared for the more difficult Grand Prix and Challenges game modes. While you only have three tires to get through the Grand Prix events the former way, completing the one-off challenges later on will give you access to more vehicles.

While competing against just one other car at a time can make events feel repetitive, head-to-head battles are true to the spirit of Japanese tough racing. In addition, “ghost cars” are always in the mix. While this makes each event a time trial rather than a race, it removes the distraction of trying not to crash into other drivers and allows you to concentrate on drifting.

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