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Blizzard defends Diablo Immortal microtransactions when it reaches 15 million downloads

Blizzard defends Diablo Immortal microtransactions when it reaches 15 million downloads

Diablo Immortal has, perhaps unfairly, courted controversy ever since it was first announced. The very idea that Blizzard would put this most PC-ass of PC games on a mobile phone was enough to make some Necromancers spit frogs, and the game’s recent release saw almost all the discussion focus on microtransactions.

The revenue generation model triggered a brutal setback, and things got more serious as the loot boxes prevented the game from being released in Belgium and the Netherlands. Blizzard was intimidated enough to rush out to promise that Diablo 4 would not make money in the same way.

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